CSCI 323 Modeling & Simulation
Project #2: Modeling Behavior
Date Due: 19 October
2009
For this project you are to model a collection of critters that are moving around on a 2D plane (the floor) and that exhibit flocking behavior as they move toward a goal. You should have an obvious goal object that either moves continuously, or else teleports to different parts of the screen every once in a while that the critters will flock towards, and this goal should be shown on the screen as well. You should use the basic flocking algorithms we discussed in class as the foundation of your program. Since this is not an OpenGL class, here is some quick and dirty code to get you started: boids.h, boids.cpp, and main.cpp.