Resources
Screenshot of Bryce
with some explanations
Useful Information
In order
to create the candle holder use a variety of primitive objects
and join them into one body by using Boolean operations.
| Saving
and Exporting your work in Bryce4: |
You can
save many different entities in a 3D program. Here is what you need
to know about saving for this assignment.
1 - You
can save the file
you are working on so you can edit it later, by selecting save
from the File menu (save a Bryce file)
2 - You
can Save a still image of
your 3D world by Rendering it
and selecting "Save Image As" from the File menu (Tiff, or
jpg)
3 - You
can Export the animation to
a compressed format (like an .avi, or a .mov file) by selecting "Render
Animation" from the File menu.
!!!
Make
sure you set the file
location to your folder! Otherwise your animation will be lost
Animation
take a long time to render, so plan accordingly. It is not unusual
for a complex scene to require a day or more to render.
!!!
| Creating
and Manipulating Objects in Bryce4: |
Use the "create" palette
and click on a primitive object
to place it on the scene.
In order
to manipulate your object use the "Edit" palette
and the bounding
box that encloses the object when it is selected. You may also
alter the Attributes by
clicking on the "A" button of a selected object.
| How
to use Boolean operations in Bryce4: |
Booleans
are operations that allow the creation of one complex object by the
interaction of two more simple objects.
1 - Create
the objects that will be the parts of the Boolean operands and overlap
them.
2 - Select
each object and press the "A" button to bring up the attributes
box.
Set the objects
to either "positive", "negative", or "intersect".
3 - Select
the next object and do the same (give it a different attribute,
like negative).
4 - Select
both objects (by shift-clicking, or by drawing a square around them
with the mouse), and group them by clicking on the "G" button.
The Nano-Preview will show the results
you will get when you render.
| Assigning
Materials to Objects in Bryce4: |
You can
make your objects look like they were made of any material you like,
in order to make your scene more realistic.
Assigning
materials to objects can be as simple as selecting the material from
the library.
You can
access the material editor by selecting an object and clicking
on the "M" button next to it, or by using the Edit
palette.
This will
open the Materials
Lab. There you can manipulate the current material, or you can
choose one from the Material
Library.
Once you
select the desired material from the library you can manipulate its
properties (its bumpiness, transparency, deflection, etc.) in the "Materials
Lab".
| Animating
a 3D world in Bryce4: |
Before you
begin animating, go to File>Animation
Setup, and set the duration of your movie to 2 seconds,
at 12 FPS (frames per second).
Animating is a simple task of selecting a "Beginning" and an " "End" for
a motion. You do this by assigning "Keyframes" in the "Timeline.
The computer creates all the frames between (tween) the keyframes you set.
In Bryce4 move the "Time Locator a few frames on the timeline and move
the object to the position you want them to be when the time locator reaches
that point.
Push Play to preview the animation.
Here
are the steps:
1-Setup the animation
(File>Animation Setup)
2-Assign the first Keyframe
3-Assign
the next Keyframe
A keyframe is a moment in time when major changes in the events take place.
For example, a falling ball starts at a given height (Keyframe #1) and falls
until it hits the ground (Keyframe #2). We assign a keyframe to the time when
the ball hits the ground because its trajectory changes; it is a drastic alteration
on the path of the ball.
4-Repeat
step 3 to the end of the animation.
When you
are satisfied with the animation, render
it and save it as a Quick Time (for Mac) or AVI (for Windows).
When the
animation is rendered, it will appear as a new (quick time) file in
your folder. Double clicking the file will open Quick Time and will
play the animation.
!!!
Make
sure you "set
the file location" to your folder! Otherwise your animation
will be lost
Animation
take a long time to render, so plan accordingly. It is not unusual
for a complex scene to require a day or more to render.
!!!
For more
info on 3D+ Animation:
- 3D
Cafe is a great resource for 3D and animation. It presents
tutorials, galleries, freebies, classifieds for 3D jobs, and much
more.
- Take
a look at the Softimage site
- Autodesk is
the author of such products as 3D Studio Max, 3D Studio Vis, AutoCAD,
and others.
- Toy Story
1,2, and A Bug's Life are available on videotape if you want to see
some applications of 3D rendering and 3D animation.
Also many feature films make extensive use of 3D animation. Films like Jurassic
Park, Mighty Joe Young, Titanic, Star Wars utilized the capabilities of digital
3D worlds to create scenes that were not possible any other way.
Also, watch the TV program "Reboot"
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